Furthermore research

I believe VR can be developed in many different fields.

1.Education

fig 1
fig 2

There are already a number of education websites using VR program for education purpose. From the research, I found out that it costs much less and it does not really matter where you study, it can be your home or anywhere. Students will no longer need to be physically present in a classroom but can rather put on the VR headset to enter a virtual classroom environment. There are studies released that state students learn better when they immersed in virtual worlds and memorized material better. Not to mention the savings that could be made on travel and infrastructure costs.. Also, Educators can be projected into many virtual rooms at the same time. With this kind of technology, teachers can take students through many worlds in a way books and online media can’t. Interaction with objects and environments can generate a greater understanding of learning topics.

http://www.primevr.co.uk/education.php

this website is one of example, and the paragraph I have quoted below is about how they advertise the VR education system, saying that regardless of where you study from or which time you prefer to study, every educator has very equal chances to learn whatever they are curious about.Also for example wherever educators want to explore the real site somewhere in the world just with seconds after one click you will be there as long as you have VR. This is a pretty amazing deal that you have access to everywhere actually.

-VR AS A LEARNING TOOL?

“We know that excellent teaching has the greatest impact on pupil progress. But we also know that students only progress if they are engaged in their learning. VR can help with this; bring learning to life and set the scene for your scheme of work. Learning about volcanoes in Geography? Take your students to see a Supervolcano in Yellowstone National Park. Studying WW1 in History? Immerse yourself in the trenches. Trying to improve descriptive writing? Drop your class into the middle of Borneo rainforest.

For VR to have a meaningful impact, it should be planned alongside the requirements of the national curriculum and embedded into your scheme of work. VR can be successfully incorporated into any area of the curriculum. See below for some subject-specific examples.”

 

2.New way of designing

With the first trial of tilt brush invented by Google, I was shocked by the way I literary get involved inside the VR space and drawing with a brush by hand so I thought this could be a new way of designing.

New VR tools will allow architects and interior designers to create buildings and products intuitively in 3d space around them.

 

The movie shows the designer wearing a VR headset and using the hand-held controllers as an input device for Unreal Engine, allowing him to create walls, doors and furniture around him in 3D space. VRtisan who made this video to demonstrate the design process said that

“We wanted to make this video to show that there are already virtual reality tools out there that make it possible to approach the design in a completely new way and fundamentally rethink how we create spaces and places,” it added. “Virtual reality allows architects and designers to step directly into the project and intuitively build spaces around them in real world scale.”

Reference.

fig 1 -https://www.roadtovr.com/it-time-we-started-talking-specifics-about-virtual-realitys-future-in-education/

fig 2- https://unimersiv.com/virtual-reality-education-future-learning/

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